

- Need for speed world offline series#
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- Need for speed world offline free#
"The bottom of the barrel to the very top." "That is the ultimate goal," says producer Jesse Abney.

So will anybody will be able to play World? Black Box don't want to leave anybody out, so its team is optimising down to netbooks and up to new graphics slingers.

It may use a four year-old engine, but the game's been worked on for some time, and the cars, features and world have all been refreshed. As such it comes with all the trappings of traditional MMOs - levelling, guilds (of sorts), personalisation and socialisation, all wrapped in shiny graphics and accessible gameplay. This is that most rare of genres: a driving-based MMO. This is confusing, so listen carefully: four years ago, Black Box made the half-decent NFS: Carbon, a pseudo-open world affair, the core engine of which is being used for NFS: World, a game that represents the series' opening foray into the massively multiplayer online space. Spookily, seconds after writing that sentence, a press release appeared in my inbox for Need For Speed: Hot Pursuit, developed by Criterion, some eight years after Black Box made its sequel.
Need for speed world offline series#
Here's a Terrifying thought: the Need For Speed series has been around for 16 years. And as Gaudechon says "We've always felt that you can have loads of cool features, but if it's not a smooth experience, people won't come back to the game." Very true. With Black Box promising that the main hub of NFSW will be in England, us Brit-dwellers should experience some seriously good connections to the game. Almost as importantly, server and bandwidth issues should be few and far between, as even when playing on Canadian-hosted servers, latency issues are negligible. The driving model is sharp, with even the usage of keyboard controls feeling slick and convincing. This won't matter one bit if the game itself is rubbish, but thankfully it's looking like that will be far from the case. We'll be listening to the users and the community as today's 'gurus' are the users. We're going to see what happens if things get unbalanced then well react to that. It removes some of the grinding and connects people. "Say all your friends are level 45 and you're level 30 as you haven't been able to play with them for a while, and they say 'Hey, we're doing a Porsche Cup this weekend.' You can rent a Porsche to make sure you're able to race with them. "You pay to accelerate your progression or to 'rent' a high-powered car. "You don't have to pay your way through the game," Gaudechon says.

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With micro-transactions being the order of the day, the bulk of the game will be free up to a point, after which things will only become available if you stump up a small amount of cash. You can get a GTO or a Lambo for a couple of days.
Need for speed world offline download#
"Racing games should be 'pick up and play' so that's why we've got the rental system that'll be a few pence or a few pounds, but you can download the game for free," Gaudechon stresses. There will be 50 levels for your character to progress through, RPG-style, but it's not going to be like a grind, where you have to get to Level 28 togey that new car. There have been some awesome modes in our previous games that we want to carry over, which would be awesome in an MMO, such as having the whole cop experience and being able to take turns with your friends."īeing an MMO, the idea of levelling has made the transition from the world of beards and elves to that of pimping and cruising. There are a couple of multi-player modes that we're working on that we'd want more players for. "The biggest hit is because the cars have so many polygons. "As we said, we don't want to compromise on quality dr performance," Gaudechon reiterates. One of the ideas thrown up by Gaudechon is for desert canyon races, although expansions could also take the form of extra stuff being crammed into the existing areas.īlack Box aren't ruling anything out just yet, although currently there will be only eight players per race. The world itself will continue to grow through the addition of free content every four months or so. The world itself is a mash-up of nevy and old material, with some older NFS worlds being remodelled for a modern audience. For an online game, NFSW does look very pretty indeed. We could put 100 cars around you, but you'd lose detail and it wouldn't look gorgeous." I He's right, too. We also don't want to compromise on how the game looks, it's Need for Speed and we're known for the polished high-detail cars. "You can match-make or chat with anyone, but you may not be able to see everyone who's online as there are rendering limits. You've seen the "But no!" coming a mile away, haven't you? And when Gaudechon says "MMO", he means lots of players racing online at the same time, which could get rather hectic, not to mention crippling internet connections.
